Results for “Z time”
How long a muscle works against load during a set.
To cap the time spent on a task.
The window when the boss is actually hittable — make it count.
Dead air in a fight — the boss is untargetable and you can't deal damage.
A sentence so long the parole date sounds like science fiction.
Living consistently in your gender all day, every day.
See you later; goodbye
Take your time; be careful / go easy
Moody, inconsistent and unpredictable.
How long a player stays airborne on a jump
End of a blowout when the outcome is decided
Seemingly generous added time when a big team needs a goal.
Added minutes at the end of a half for lost time.
A song that is #1 across all iChart real-time charts simultaneously.
Sentence credit earned for good behavior.
Brevity code: time an aircraft can remain on station.
Coordinated Universal Time (UTC) used as a common reference.
Alternate reading: a patient who never stops talking
Late-night reckless energy — going hard, on a track or in the streets.
Real-time read on where the enemies are and what they're about to do.
Timed pickups on the map that hand you a temporary buff — haste, double damage, the lot.
Paying gold to respawn instantly instead of waiting out the death timer.
Damage over time — a debuff that ticks away an enemy's health bit by bit.
Time to kill — how long it takes to drop a target.
An attack that smacks the entire party at the same time.
Healing over time, a heal that ticks you back up gradually instead of all at once.
Tears through armour and health in no time.
A jump-in timed so tight you block their wake-up reversal even if it whiffs.
An attack timed to land on its dying active frames as they wake up — max plus frames.
A coin-flip mixup — block the wrong way and you're guessing right half the time at best.
Your character's go-to combo — reliable, easy, the one you'll do a thousand times.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
A human speedrun timed in real time, no tools.
Your time logged at each checkpoint of a run.
Your fastest-ever time for a single segment.
Run time read straight off the game's own clock.
Spamming the pause menu to step the game forward one frame at a time.
Stepping a game forward one single frame at a time.
Beating SM64 while pressing the jump button as few times as possible.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.