Results for “away an boil yer heid”
Get lost. Literally 'go boil your head'.
The player whose whole job is racking up kills and clearing bodies for the team.
Flicking a prayer on and off each tick so it protects you without draining points.
Geordie for get away — disbelief or dismissal.
Mature content — open to view.
Geordie for shut your mouth.
Shut your mouth.
Absolutely steaming. Drunk beyond function.
The boss. The top dog. The big cheese.
An inmate who plays legal advisor — qualifications optional.
Patient who keeps turning up to A&E like it's a loyalty scheme.
A high-pressure phone-bank operation cold-calling retail to dump dodgy stock.
Someone who resents your success instead of getting their own.
That guy — a vague way to refer to a man whose name you won't say or can't recall.
The player who roams alone to catch rotating enemies off-guard.
The player who leads the charge onto a site to open it up.
Turning away from an incoming flashbang to reduce how blind you go.
In-game leader, the player who calls the team's strategy and reads.
A player who hides in weird spots and plays sneaky for the cheap pick.
Two players peeking the same angle at once to overload one defender.
A player who won't budge from one spot, usually tucked in a corner.
Any knockback that shoves an enemy away, ideally off a cliff.
The player who farms the jungle and roams to gank, not a lane.
One player running the team's brain — calling moves, fights and objectives.
The hidden meter deciding which player an enemy decides to attack.
Backpedalling away from an enemy while still hitting it from range.
Damage over time — a debuff that ticks away an enemy's health bit by bit.
A player who snatches loot they had no right to roll on.
To resurrect a dead player and get them back in the fight.
Killing other players out in the open for loot or sport.
Teleblock — the spell that traps a player in the wild by killing their escape teleport.
Jumping a player the second their fight ends, hitting hard before they can react.
Gambling items or gold against another player in a duel.
Tricking a player into danger to steal their stuff when they die.
A player who only trains non-combat skills and avoids fighting.
Player ID — the hidden number deciding who acts first in PvP.
A new FFXIV player, marked by a little sprout icon.
Get away from everyone — a mechanic that punishes you for standing together.
A player who's maxed every single crafting job — the full set.
A player who joins a streamer's lobby just to hunt them on camera.
A wildly tryhard player who plays every casual match like a grand final.
Excuses a player makes for losing — bad controller, lag, off day, you name it.
A player who lives in training mode digging up tech and combos.
A match where both players pick the exact same character — also called a mirror match.
A hidden final boss that only appears for players good enough to earn it.
The weak, throwaway enemies — small fry that exist to die.
Frame-rate drop when the screen's too packed — and shmup players love it.
The player dragging the entire team to victory on their back.