Results for “backwards long jump”
Releasing a grenade at the top of a jump for a long, consistent throw.
The squadmate who controls the drop and picks where you land.
A jump-in timed so tight you block their wake-up reversal even if it whiffs.
Iconic broken-English meme line from the 1991 Mega Drive game Zero Wing.
A right miserable mush — a face dragging on the floor.
Plain-clothes police who leap out of unmarked cars on you.
Dishwasher in a professional kitchen (French).
A hand-ratchet cable puller for tensioning lines and dragging loads.
Lineman — utility or transmission pole climber.
Espresso pulled with more water for a longer extraction — a lungo.
Plainclothes anti-crime cops who pile out of an unmarked car and rush suspects.
Tedious, too much effort, or a hassle that's not worth it.
SM64 trick chaining backward long jumps to rack up insane speed.
Total physical and mental exhaustion from prolonged stress, usually work.
Defusing the bomb without a defuse kit, which takes longer.
Dropping back to protect a teammate who's getting jumped.
A comp of fast heroes that jump on and isolate a single target.
A carry that scales so hard the late game basically belongs to it.
Blink Dagger — short-range instant teleport to jump in or bail out.
The jungle monsters and bosses that belong to nobody.
Jumping into someone else's fight to steal the kill.
Jumping a player the second their fight ends, hitting hard before they can react.
Time to kill — how long it takes to drop a target.
Champion Points, ESO's endgame grind that buffs you long after you hit max level.
Jumping a squad that's already fighting, so you mop up two weakened teams.
Riding a jump tower or balloon to launch and redeploy across the map.
Jumping to block in the air instead of on the ground in air-block games — the coward's defence.
A grounded move built to swat jumping opponents out of the sky.
An invincible rising uppercut on a forward-down-forward motion — the answer to jump-ins.
A jumping kick that launches, your go-to whiff punisher in Tekken.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
Jumping off an opponent's head — for extra height, an escape, or to start a combo.
Beating SM64 while pressing the jump button as few times as possible.
Keeps Link's sword hitbox live long after the swing ends.
Holding the trigger down for one long continuous burst of bullets.
So deep in internet culture your takes no longer make sense to humans outside it.
Invitation to jump into a voice channel and talk in real time.
Original gangster — the long-timer who was there before it was cool.
A K-pop trainee's official first release as an idol — the moment they're no longer in training.
Jumping into a drama thread you were only meant to spectate — voting, commenting, fanning the flames.
Someone who breaks the no-participation rule in drama-watching subs by jumping into the linked fight.
Due diligence — a long WSB research post on why a stock will rip.
Nosey — sticking your beak where it doesn't belong.
Up the canal — Brummie for a walk along the waterway.
A jumper. Knitted, woolly, probably itchy.
Home. As in goin' wum after a long shift.
Cheap frozen cordial lollies in a long plastic tube — peak Brummie corner-shop nostalgia.
A frozen sugary ice-pop in a long plastic tube.