Results for “foe nem”
Your crew. From 'fo'nem' — short for 'folks and them'.
Mutual loathing curdles into devotion.
"On my friends" or "on the gang" — used to swear something is true, like "I swear to God."
Shooting a common angle before you actually see the enemy.
The player who roams alone to catch rotating enemies off-guard.
Killing the enemy right after they killed your teammate, a trade.
Defusing the bomb undetected while enemies are right there.
Playing it safe against a broke enemy so you don't gift them free guns.
Taking back a bombsite the enemy already grabbed and planted on.
Repositioning to another spot when the enemy shows up somewhere else.
A headshot on a helmeted enemy that rings their dome but doesn't kill.
Hit by enemy fire, which briefly slows your movement.
Aiming at the spot an enemy will appear before they peek.
Throwing a grenade before enemies arrive at a choke or site.
Defensive grenades thrown to cancel out the enemy's offensive utility.
Real-time read on where the enemies are and what they're about to do.
Killing two or more enemies lined up with a single bullet.
Locking the enemy in their respawn so they get farmed the second they appear.
A flashy execution-style melee on an enemy who never saw it coming.
Tapping the bomb to bait hidden enemies into peeking, then punishing them.
Any knockback that shoves an enemy away, ideally off a cliff.
Whole team dumping into one enemy so they drop fast.
Killing your own creep so the enemy gets nothing for it.
Dragging your lane creeps into a jungle camp to reset the wave and starve the enemy.
Chipping the enemy down from range without committing to a real fight.
Sneaking into the enemy base to smash objectives while they're busy elsewhere.
Using the threat of damage to keep an enemy off their farm without actually hitting them.
Holding the minion wave by your tower with only last hits, starving the enemy.
Letting your wave snowball by killing only a few enemy minions, for a big crash later.
Snatching an objective from under the enemy's nose, usually with Smite.
Starting a fight on your terms, usually by catching the enemy out of position.
Forcibly shoving an enemy around: knockbacks, pulls, knockups.
Faking out an enemy, weaving through brush or fog to dodge or lose them.
The ward that gives True Sight — reveals invis units and enemy wards.
Hunting down and smashing the enemy's wards to blind them.
Black King Bar — the item that makes you immune to enemy spells for a few seconds.
Dust of Appearance — sprinkle it to reveal nearby invisible enemies.
The Gem of True Sight — a carried item that makes nearby invisible enemies pop into view, permanently.
Barracks — the lane buildings that upgrade your creeps when you smash the enemy's.
Super-charged lane creeps you earn for wiping all of the enemy's barracks.
The hero who plays the hard lane, often solo against two enemies.
Storming into the enemy jungle to steal their camps or buffs.
Intentionally feeding, dying on purpose to gift the enemy team.
Taking the kill yourself instead of risking the enemy escaping, even if a teammate could've finished it.
Killing a fed enemy on a streak and claiming the bounty gold their lead has piled up.
Drafting a champ specifically to beat one the enemy already locked.
The hidden meter deciding which player an enemy decides to attack.
Backpedalling away from an enemy while still hitting it from range.