Results for “jump throw”
Releasing a grenade at the top of a jump for a long, consistent throw.
The squadmate who controls the drop and picks where you land.
Plain-clothes police who leap out of unmarked cars on you.
Plainclothes anti-crime cops who pile out of an unmarked car and rush suspects.
A blocked jab into an instant throw — the cheapest reset in fighting games.
A jump-in timed so tight you block their wake-up reversal even if it whiffs.
To have a full-blown tantrum.
Houston alt-name for chopped and screwed.
The traditional Mardi Gras shout to a float rider — toss me some beads.
Wasted on lean — or, depending on tone, just incredibly cool.
Lineman — utility or transmission pole climber.
To go all out, give it everything you got, whether on the mic, the floor, or in a battle.
Hitting your moves or poses with full force and confidence — really going for it.
To lose a winning game through bad play, sometimes on purpose.
Blowing a winnable game through bad decisions — losing a lead you should've closed out.
Throwing a grenade before enemies arrive at a choke or site.
Defensive grenades thrown to cancel out the enemy's offensive utility.
Throwing every ability you've got at once to blast onto a site.
Dropping back to protect a teammate who's getting jumped.
A comp of fast heroes that jump on and isolate a single target.
Throwing everything at a fight with no plan to retreat.
Blink Dagger — short-range instant teleport to jump in or bail out.
A random group of strangers thrown together for a run.
Jumping into someone else's fight to steal the kill.
Jumping a player the second their fight ends, hitting hard before they can react.
Queue for a random instance and take whatever the game throws at you.
Jumping a squad that's already fighting, so you mop up two weakened teams.
Slapping a thrown explosive directly onto an enemy's body.
Riding a jump tower or balloon to launch and redeploy across the map.
Walking out of throw range to bait a throw, then whiff-punishing it.
Jumping to block in the air instead of on the ground in air-block games — the coward's defence.
A grounded move built to swat jumping opponents out of the sky.
An invincible rising uppercut on a forward-down-forward motion — the answer to jump-ins.
A special-move throw that grabs straight through blocking and shields.
Inputting at the right moment to escape a throw or soften a knockdown.
A jumping kick that launches, your go-to whiff punisher in Tekken.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
Short hop, fast fall, L-cancel an aerial — the cleanest, laggiest-free way to throw an air move from the ground in Melee.
Jumping off an opponent's head — for extra height, an escape, or to start a combo.
SM64 trick chaining backward long jumps to rack up insane speed.
Beating SM64 while pressing the jump button as few times as possible.
The weak, throwaway enemies — small fry that exist to die.
Invitation to jump into a voice channel and talk in real time.
A throwaway account for shitposting, lurking, or stirring drama without blowback.
Jumping into a drama thread you were only meant to spectate — voting, commenting, fanning the flames.
Someone who breaks the no-participation rule in drama-watching subs by jumping into the linked fight.
Geordie for throw or chuck.
A jumper. Knitted, woolly, probably itchy.