Results for “shipping war”
Pirated, cracked software distributed illegally, a cornerstone term of old BBS and scene culture.
A placed item that gives you vision of part of the map.
The ward that gives you eyes on a chunk of the map.
The ward that gives True Sight — reveals invis units and enemy wards.
Hunting down and smashing the enemy's wards to blind them.
A glitch that fires the end credits early, skipping the game.
Dying on purpose to abuse respawn placement for faster travel.
A glitch that warps you to a destination the game never intended.
Someone who accidentally argues the exact opposite of what they think they're arguing.
Fair play — to be fair, credit where it's due.
An inmate who talks tough from his bed but won't throw down when it counts.
Consent framework that's honest about risk: nothing is 100% safe, so know the danger and choose it anyway.
the heated pie cabinet at a servo
To go, move on, or come forward
A traditional African seed-sowing board game.
A project or token that's all promise and no real product.
Bidding up fees to get a transaction through during high demand.
Someone who only trains hard on weekends.
A forward who runs the offense like a point guard
A strikeout looking (called third strike).
A huge, immovable defender who blocks everything.
A feud between fans of rival pairings
An inmate who acts tough locked up but folds face-to-face.
A cat or Pepe emote meaning a streamer secretly knows exactly what they're doing.
A flashbang that detonates instantly, with no warning arc.
The lowest-farm hard support who buys the wards and keeps the team running.
The most farm-starved support — all wards, all utility, zero ego.
Starting a fight by drawing an enemy out toward your group.
Warzone's 1v1 prison fight for a second life.
Warzone's in-match shop — trade cash for gear and lives.
Rushing every enemy in sight by holding the forward key.
Jumping to block in the air instead of on the ground in air-block games — the coward's defence.
An invincible rising uppercut on a forward-down-forward motion — the answer to jump-ins.
A Ryu/Ken-style character with a fireball, an anti-air uppercut and a forward-moving kick.
A chain of crouchdashes that glides a Mishima forward like he's on rails.
Sliding backward while still facing and dashing forward in Melee.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
Spamming the pause menu to step the game forward one frame at a time.
Stepping a game forward one single frame at a time.
SM64 trick chaining backward long jumps to rack up insane speed.