#mmo
50 words tagged “mmo”
FFXIV's photo mode — freeze the action and frame the perfect shot.
To die in-game. Flat on the floor, lights out.
To level up — named for the sound the game plays when you do.
Champion Points, ESO's endgame grind that buffs you long after you hit max level.
A weapon's special attack you bank up energy to unleash.
A circle on the ground someone has to stand in, or 'soak', to defuse it.
The raw materials you need to craft something.
Incoming, a quick callout that enemies are heading your way.
The window when the boss is actually hittable — make it count.
A dead-simple fight: tank holds the boss, everyone else hits it.
Digging into the maths and game data to min-max the perfect build.
When the whole group dies and the fight resets.
A one-hander plus a shield — the classic tanking setup.
Starting a fight by drawing an enemy out toward your group.
A low-level character decked out in gear way above its level.
Your character in an MMO.
Healing over time, a heal that ticks you back up gradually instead of all at once.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
Dead air in a fight — the boss is untargetable and you can't deal damage.
A small, drilled squad that moves as one ball of buffs and wipes whole zergs.
A beefy character whose whole job is to soak damage for the squad.
A healer treated like a machine that only exists to spam heals.
A gear set whose bonus fires off on a random chance, not on demand.
The mana pool that fuels every magical ability in The Elder Scrolls.
Get away from everyone — a mechanic that punishes you for standing together.
A new FFXIV player, marked by a little sprout icon.
A player who snatches loot they had no right to roll on.
An attack that smacks the entire party at the same time.
A god-tier trial boss in FFXIV, summoned straight out of the lore.
The 'everyone huddle up' marker — pile on it to split the damage.
A caster class stuck in cloth armour — high damage, paper-thin defence.
Slipping light attacks between your abilities to squeeze out extra DPS.
The hidden meter deciding which player an enemy decides to attack.
Damage over time — a debuff that ticks away an enemy's health bit by bit.
When an effect fires off automatically the moment its conditions are met.
A charged-up, party-wide super move you unleash at the perfect moment.
Real-world trading — swapping in-game wealth for actual money.
Landing the first hit on a monster so it's yours to claim.
A random group of strangers thrown together for a run.
A player who's maxed every single crafting job — the full set.