#mmo
50 words tagged “mmo”
FFXIV's photo mode — freeze the action and frame the perfect shot.
To die in-game. Flat on the floor, lights out.
To level up — named for the sound the game plays when you do.
Champion Points, ESO's endgame grind that buffs you long after you hit max level.
A weapon's special attack you bank up energy to unleash.
A circle on the ground someone has to stand in, or 'soak', to defuse it.
The raw materials you need to craft something.
Incoming, a quick callout that enemies are heading your way.
The window when the boss is actually hittable — make it count.
A dead-simple fight: tank holds the boss, everyone else hits it.
Digging into the maths and game data to min-max the perfect build.
When the whole group dies and the fight resets.
A one-hander plus a shield — the classic tanking setup.
Starting a fight by drawing an enemy out toward your group.
A low-level character decked out in gear way above its level.
Your character in an MMO.
Healing over time, a heal that ticks you back up gradually instead of all at once.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
Dead air in a fight — the boss is untargetable and you can't deal damage.
A small, drilled squad that moves as one ball of buffs and wipes whole zergs.
A beefy character whose whole job is to soak damage for the squad.
A healer treated like a machine that only exists to spam heals.
A gear set whose bonus fires off on a random chance, not on demand.
The mana pool that fuels every magical ability in The Elder Scrolls.
Get away from everyone — a mechanic that punishes you for standing together.
A new FFXIV player, marked by a little sprout icon.
A player who snatches loot they had no right to roll on.
An attack that smacks the entire party at the same time.
A god-tier trial boss in FFXIV, summoned straight out of the lore.
The 'everyone huddle up' marker — pile on it to split the damage.
A caster class stuck in cloth armour — high damage, paper-thin defence.
Slipping light attacks between your abilities to squeeze out extra DPS.
The hidden meter deciding which player an enemy decides to attack.
Damage over time — a debuff that ticks away an enemy's health bit by bit.
When an effect fires off automatically the moment its conditions are met.
A charged-up, party-wide super move you unleash at the perfect moment.
Real-world trading — swapping in-game wealth for actual money.
Landing the first hit on a monster so it's yours to claim.
A random group of strangers thrown together for a run.
A player who's maxed every single crafting job — the full set.
Time to kill — how long it takes to drop a target.
Queue for a random instance and take whatever the game throws at you.
When your partner drags you off the game mid-raid.
Your character's drip — cosmetic gear that overrides how your actual stuff looks.
A second account — not your main, your spare.
A battle res — resurrecting an ally mid-fight without dropping combat.
An alt character that exists purely to hold your stuff.
An extra enemy that joins the fight you're already in.
Backpedalling away from an enemy while still hitting it from range.
To resurrect a dead player and get them back in the fight.