Results for “fair fight”
A one-on-one fight with no weapons and no interference.
Genuine, true, honest.
Buttered white bread covered in sprinkles.
A fair chance; a plea for fairness.
A fair chance or fair treatment.
Come on; be fair.
Candy floss / cotton candy.
Catching a kick unhindered after signaling for no return.
'Well done / good on you'
A straight 1v1, toe-to-toe, no kiting, no tricks — just who hits harder.
A close-quarters Fortnite scrap fought inside built 1x1 boxes.
The member who poses to camera at a performance's end.
An encouraging cheer meaning 'you can do it!'
Worn out, exhausted or forlorn
Cockney for hair — 'Barnet Fair' rhymes with hair, clipped to your 'Barnet'.
A fair, one-on-one fight
Ducking the fight to keep your gun and your wallet for next round.
The bit after the spike's down, where you fight to defend the detonation.
Going prone mid-gunfight to drop under their aim and win the close-range duel.
Chipping the enemy down from range without committing to a real fight.
Self-healing or mitigation that keeps you topped up in lane and fights.
Starting a fight on your terms, usually by catching the enemy out of position.
Cleanly breaking off a fight and getting out before it goes bad.
Throwing everything at a fight with no plan to retreat.
One player running the team's brain — calling moves, fights and objectives.
Starting the teamfight — the hero with lockdown dives in first and opens the brawl.
Starting a fight by drawing an enemy out toward your group.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
A dead-simple fight: tank holds the boss, everyone else hits it.
To resurrect a dead player and get them back in the fight.
A battle res — resurrecting an ally mid-fight without dropping combat.
When the whole group dies and the fight resets.
An extra enemy that joins the fight you're already in.
Jumping into someone else's fight to steal the kill.
Jumping a player the second their fight ends, hitting hard before they can react.
A player who only trains non-combat skills and avoids fighting.
Progging — learning a fight on those rough early pulls.
Dead air in a fight — the boss is untargetable and you can't deal damage.
Jumping a squad that's already fighting, so you mop up two weakened teams.
Hiding out to dodge fights and survive deep into the late game.