Results for “in-game time”
The window when the boss is actually hittable — make it count.
Dead air in a fight — the boss is untargetable and you can't deal damage.
A sentence so long the parole date sounds like science fiction.
Late-night reckless energy — going hard, on a track or in the streets.
Real-time read on where the enemies are and what they're about to do.
In-game leader, the player who calls the team's strategy and reads.
Timed pickups on the map that hand you a temporary buff — haste, double damage, the lot.
Paying gold to respawn instantly instead of waiting out the death timer.
Damage over time — a debuff that ticks away an enemy's health bit by bit.
Real-world trading — swapping in-game wealth for actual money.
To die in-game. Flat on the floor, lights out.
Time to kill — how long it takes to drop a target.
An attack that smacks the entire party at the same time.
Healing over time, a heal that ticks you back up gradually instead of all at once.
Tears through armour and health in no time.
A jump-in timed so tight you block their wake-up reversal even if it whiffs.
An attack timed to land on its dying active frames as they wake up — max plus frames.
A coin-flip mixup — block the wrong way and you're guessing right half the time at best.
Your character's go-to combo — reliable, easy, the one you'll do a thousand times.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
A human speedrun timed in real time, no tools.
Your time logged at each checkpoint of a run.
Your fastest-ever time for a single segment.
Run time read straight off the game's own clock.
Spamming the pause menu to step the game forward one frame at a time.
Stepping a game forward one single frame at a time.
Bending in-game RNG to your will through deliberate inputs.
Beating SM64 while pressing the jump button as few times as possible.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.
Collective noun for Twitter users — the people of the timeline.
Invitation to jump into a voice channel and talk in real time.
Original gangster — the long-timer who was there before it was cool.
When a song hits number one on every major Korean music chart at the same time.
A romance that takes its sweet time getting going.
Hyped up, buzzing, way too excited — sometimes high.
Built. Strong. Visibly spent serious time in the gym.
Cigarette — sometimes a spliff.
To beat, defeat, or humiliate someone — often in a fight, sometimes fatally.
The Sun newspaper — and sometimes 'son' or 'run'.
Welsh-English for last orders — closing time at the pub.
A pool at the foot of a waterfall — sometimes the falls themselves.
Let the good times roll — NOLA's unofficial motto.
Lit torches carried by walkers in nighttime Mardi Gras parades.
A prison sentence — the time you're doing.
Serve every day of your sentence, no parole, no good time.
Your cellmate — or, sometimes, the cell itself.
Doing time in a UK prison.
First-time mum who keeps showing up sure she's in labour. She isn't.