Results for “off tank”
The second tank, built for damage and dives rather than shielding the team.
Wild, exciting, and amazing — so good it's out of control.
Holding an unexpected spot instead of the standard one.
The hero who plays the hard lane, often solo against two enemies.
The off-licence — corner shop that sells the booze.
Cook is stepping away from their station — cover them.
A sexy-secretary corporate aesthetic — pencil skirts, tiny glasses, sharp tailoring, and early-2000s power-dressing.
Wild, exciting, out of control in the best way.
Sharp collective selling that tanks prices.
The tank that leads the charge and shields the whole team.
A dead-simple fight: tank holds the boss, everyone else hits it.
A heavy hit aimed straight at the tank — mit it or get flattened.
Affectionate command to stop posting before you make it worse.
Brutal reply telling someone they used to be good and aren't anymore.
Scouse for skiving — bunking off school or work.
Bail on plans last-minute without bothering to explain.
A fart.
Killed. MLE/drill euphemism for being murdered.
Bawl someone out, go ballistic at them.
Showing out — performing in flashy, undeniable style.
A scientist or technical specialist — usually the R&D brain.
A patient turning up with a bizarre injury and an even more bizarre story to explain it.
Cockney rhyming slang for a Yank — a not-so-flattering term for an American.
To go off impressively — kill it, get hyped, or unleash a passionate rant.
British slang for eating something fast and greedily — to scoff the lot.
The player who roams alone to catch rotating enemies off-guard.
Faking pressure on one site to pull defenders off the site you actually want.
Defensive grenades thrown to cancel out the enemy's offensive utility.
A round, game or situation that's already lost — write it off.
Any knockback that shoves an enemy away, ideally off a cliff.
The heroes sitting behind the tanks, deadly at range but soft up close.
The tanks who engage first and soak the damage up front.
Defenders popping a window to snipe attackers right off spawn.
Pulling a jungle camp off its spawn so a fresh one spawns next to it — double the farm.
Using the threat of damage to keep an enemy off their farm without actually hitting them.
Cleanly breaking off a fight and getting out before it goes bad.
Tearing a big slice off someone's health bar without killing them.
When an effect fires off automatically the moment its conditions are met.
A one-hander plus a shield — the classic tanking setup.
When your partner drags you off the game mid-raid.
Exploiting the game's tick timing to fire off actions faster than normal.
Flicking a prayer on and off each tick so it protects you without draining points.
A gear set whose bonus fires off on a random chance, not on demand.
An enemy whose shield has just been broken off.
Finishing off a downed enemy instead of chasing the squad.
Queueing solo by switching off Fill Teammates, no randoms attached.
Offensive pressure you pile on while the opponent gets up off the floor.
An in-your-face archetype that wins by smothering you with fast offense.