Results for “pick-up game”
Real-time read on where the enemies are and what they're about to do.
Disgusted DansGaming face — that's gross.
If you go looking for trouble, don't act surprised when you find it.
The 2021 GameStop short-squeeze saga, in stonks-meme form.
Extremely brave or daring.
An informal game with players who show up
The deciding game of a series.
A match where each side dominates a different half.
A player who shines in the biggest matches.
To score a goal that settles the result.
To drink before the main event so you arrive already buzzed and save money.
In-game leader, the player who calls the team's strategy and reads.
A round, game or situation that's already lost — write it off.
The big neutral monster in LoL that hands your team a game-swinging buff.
A carry that scales so hard the late game basically belongs to it.
The Ancient — the core structure you have to smash to actually win the game.
How hard a champ's power ramps up with levels and items as the game goes on.
Digging into the maths and game data to min-max the perfect build.
To level up — named for the sound the game plays when you do.
When your partner drags you off the game mid-raid.
Exploiting the game's tick timing to fire off actions faster than normal.
Real-world trading — swapping in-game wealth for actual money.
To die in-game. Flat on the floor, lights out.
Queue for a random instance and take whatever the game throws at you.
Champion Points, ESO's endgame grind that buffs you long after you hit max level.
Hiding out to dodge fights and survive deep into the late game.
A blocked jab into an instant throw — the cheapest reset in fighting games.
Jumping to block in the air instead of on the ground in air-block games — the coward's defence.
Beat the game as fast as possible, no extra requirements.
Beat the game collecting the bare minimum possible.
A glitch that fires the end credits early, skipping the game.
Tricking a game into running your own injected code.
Run time read straight off the game's own clock.
A speedrun of a single level instead of the whole game.
Working out the fastest path through a game.
Falling out of the game world into the empty void below it.
Going out of bounds so the game flings you to a whole new location.
Spamming the pause menu to step the game forward one frame at a time.
A glitch that warps you to a destination the game never intended.
The game's still running but you're stuck with no way to win — only a reset fixes it.