Results for “pie can”
A daft sod. Black Country insult for a silly person.
A sandwich — or anything between two bits of bread.
Buying an AWP with no armor so you can actually afford the AWP.
Weapons that land the instant you click, no bullet travel.
Cancelling a move's start-up into another move to steal extra range.
Tapping shield right before you land an aerial to halve its landing lag.
Killing an enemy wipes its on-screen bullets — often turning them into points.
Geordie for take it easy, go carefully.
Clue — usually as in 'haven't got a Duncan'.
Translucent wet-look paint job in Skittle-bright colors — the defining finish of a Houston slab.
Boarding up, stocking the cooler, and partying while the storm rolls in.
The upward or downward angle of your eyes — looksmaxxers obsess over a 'positive' one.
A well-off, well-dressed man about town, the tango's classic flush gentleman.
Colombian and Caribbean slang for 'cool,' 'awesome,' or 'great.'
A formative, unavoidable life experience you're not supposed to interfere with — it shapes who you become.
Cockney for eyes — 'mince pies' rhymes with eyes, clipped to your 'minces'.
Geordie/Scottish for nice, good, or — as an adverb — 'quite' / 'fairly'.
Cockney rhyming slang for lies — shortened to 'porkies'.
The police, or jail itself, a cornerstone of the tango underworld's vocabulary.
A rhetorical check meaning 'do you understand and agree with this?'
Publicly called out and boycotted for offensive or problematic behaviour.
Something you can't stop thinking about — it occupies your mind without paying rent.
Blowing all your cash on whatever you can afford, even when you can't afford the good stuff.
Defensive grenades thrown to cancel out the enemy's offensive utility.
A memorized spot and aim point to land an ability on a target you can't even see.
A smoke set so you can see them, but they can't see you.
Blowing open a reinforced wall or hatch nothing else can touch.
A surface you can shoot or blow straight through.
How fast and cleanly a hero can wipe out a minion wave.
Jumping a player the second their fight ends, hitting hard before they can react.
Dead air in a fight — the boss is untargetable and you can't deal damage.
Shooting out over your own build while the enemy can't see you yet.
Cover that only shows your head while you can see and shoot fully.
Inputting your next move during the current animation so it fires the instant it can.
An invincible move done on the very first frame you can act out of block or knockdown.
Cancelling weak normals into stronger ones to build a combo, no specials needed.
A hitbox that sticks out past the character's hurtbox, so the limb can't be hit.
The frames after getting hit where you can't do anything but take it.
A combo you can loop forever while the opponent's stuck eating it.
Reading how your opponent gets up and punishing it before they can move.
Cancelling backdashes with down-back so you can spam them and float around.
When a blockstring traps you and you can't duck out after blocking hit one.
Grabbing the ledge yourself so the opponent can't grab it to recover.
A downward-launching hit you can sometimes jump out of, unlike a true spike.
Short hop, fast fall, L-cancel an aerial — the cleanest, laggiest-free way to throw an air move from the ground in Melee.
SM64's phantom map copies born from overflowing coordinates.
Maxing the score counter so it physically can't display any higher.
A spot on screen where a boss attack simply can't touch you.