Results for “purse first into the room”
Bob the Drag Queen's signature — entering the room with attitude, accessory leading the way.
The first kill of the match, which hands out a chunk of bonus gold.
Smoothly opening a private message, almost always with flirty intent.
A high-pressure phone-bank operation cold-calling retail to dump dodgy stock.
Jobsite name for the porta-potty — because they're nearly always blue.
Private back room at a strip club you rent by the hour for premium dances and bottle service.
Run back into the already-burned ground — it can't burn you twice.
The first ballroom house, founded by Crystal and Lottie LaBeija after racism shut Black queens out of white drag pageants.
Someone actively trying to maximize their looks — deep into grooming, fitness, mewing, and looksmaxxing routines.
Tapping the bomb to bait hidden enemies into peeking, then punishing them.
A healer glued to one teammate, pumping all their heals into them alone.
The tanks who engage first and soak the damage up front.
Whole team dumping into one enemy so they drop fast.
Dragging your lane creeps into a jungle camp to reset the wave and starve the enemy.
Sneaking into the enemy base to smash objectives while they're busy elsewhere.
Helping your jungler chunk their first camp without stealing the kill.
Turning a small early lead into an unstoppable one.
The Gem of True Sight — a carried item that makes nearby invisible enemies pop into view, permanently.
Starting the teamfight — the hero with lockdown dives in first and opens the brawl.
Storming into the enemy jungle to steal their camps or buffs.
The team in the bottom-left base; gets first pick in the draft.
Digging into the maths and game data to min-max the perfect build.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
Jumping into someone else's fight to steal the kill.
Casting High Level Alchemy to turn an item straight into gold.
Tricking a player into danger to steal their stuff when they die.
Landing the first hit on a monster so it's yours to claim.
Player ID — the hidden number deciding who acts first in PvP.
Dropping straight into the most contested zone on the map.
Hiding out to dodge fights and survive deep into the late game.
Downed into a crawling bleed-out state, not dead yet.
Apex movement tech for whipping mid-air into a sharp new direction.
A blocked jab into an instant throw — the cheapest reset in fighting games.
A knockdown-into-mixup loop that keeps them guessing until they die.
Cancelling a move's start-up into another move to steal extra range.
An attack that hits from behind, tricking you into blocking the wrong way.
An invincible move done on the very first frame you can act out of block or knockdown.
Cancelling weak normals into stronger ones to build a combo, no specials needed.
The swaying lunge that lets Mishima characters slide into your face.
A fast standing kick that turns a counter-hit into a free combo.
Tap all four buttons to power up into a guaranteed counter-hit state.
Picking combo routes that drag the enemy across the screen into a wall.
Air-dodging diagonally into the floor to slide while staying free to act.
Tricking a game into running your own injected code.
Falling out of the game world into the empty void below it.
A robot that feeds recorded TAS inputs into a real console.
Slipping outside the level into space the game never meant you to reach.
Moving in tiny increments to funnel aimed bullets into one tidy line you can dodge.