Results for “tha a”
Reply to someone who took an obvious gag at face value.
Co-sign for the exact line that just landed.
Dramatic comeback line lifted from Michael Jordan's documentary, deployed for petty grudges.
Sentence-ender for 'and everything else'.
Stereotypical Welsh phrase mocked for its absurd circular logic — basically 'whose coat is this?'
Affectionate Irish 'no way!' / 'stop messing'.
Drill brag: smoking weed named for a killed enemy.
The upward or downward angle of your eyes — looksmaxxers obsess over a 'positive' one.
Impressive and knowing it — often said sarcastically of someone who thinks they're hot stuff.
Did something exceptionally well and left nothing to criticise.
Someone rolling in cash — or the money emoji that flexes it.
'How about you?' — the polite bounce-back that keeps a conversation alive.
The edge a moving attacker gets over a static defender, thanks to lag.
A flashbang that detonates instantly, with no warning arc.
A headshot on a helmeted enemy that rings their dome but doesn't kill.
A round, game or situation that's already lost — write it off.
Any knockback that shoves an enemy away, ideally off a cliff.
A comp of fast heroes that jump on and isolate a single target.
The second tank, built for damage and dives rather than shielding the team.
The tank that leads the charge and shields the whole team.
A raised spot that gives you the angle and the advantage.
Weapons that land the instant you click, no bullet travel.
The big neutral monster in LoL that hands your team a game-swinging buff.
A placed item that gives you vision of part of the map.
Base structure that, once destroyed, makes a lane spawn super minions.
Beefy reinforcement minion that spawns after an inhibitor falls.
Jungler summoner spell that deals true damage to secure big objectives.
Summoner spell that instantly blinks you a short distance.
Self-healing or mitigation that keeps you topped up in lane and fights.
Crowd control that fully locks a target down, no moving, no casting.
Crowd control that slows you down but doesn't fully stop you.
Map bushes that hide you from sight, prime ambush spots.
A carry that scales so hard the late game basically belongs to it.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
The little delivery unit that ferries items from the shop out to your heroes.
Timed pickups on the map that hand you a temporary buff — haste, double damage, the lot.
The ward that gives you eyes on a chunk of the map.
The ward that gives True Sight — reveals invis units and enemy wards.
Black King Bar — the item that makes you immune to enemy spells for a few seconds.
The Gem of True Sight — a carried item that makes nearby invisible enemies pop into view, permanently.
The Glyph of Fortification — one button that makes all your buildings invulnerable for 5 seconds.
Barracks — the lane buildings that upgrade your creeps when you smash the enemy's.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
Your basic attacks, the free swings that don't cost mana.
The jungle monsters and bosses that belong to nobody.
A neutral camp you beat up to recruit mercs that push a lane for you.
A level-gated pick in HotS that beefs up or rewrites one of your abilities.
Damage over time — a debuff that ticks away an enemy's health bit by bit.