#moba
107 words tagged “moba”
How hard a champ's power ramps up with levels and items as the game goes on.
How fast and cleanly a hero can wipe out a minion wave.
Pulling a jungle camp off its spawn so a fresh one spawns next to it — double the farm.
Cleanly breaking off a fight and getting out before it goes bad.
The rank bracket where you feel permanently stuck no matter how well you play.
The Gem of True Sight — a carried item that makes nearby invisible enemies pop into view, permanently.
Burn-and-slow buff from the Red Brambleback jungle camp.
One player running the team's brain — calling moves, fights and objectives.
The team in the top-right base; gets the final counter pick in the draft.
Sneaking into the enemy base to smash objectives while they're busy elsewhere.
Channeling back to base to heal up and buy items.
The lowest-farm hard support who buys the wards and keeps the team running.
Throwing everything at a fight with no plan to retreat.
Starting a fight on your terms, usually by catching the enemy out of position.
Mana-regen and ability-haste buff from the Blue Sentinel jungle camp.
Helping your jungler chunk their first camp without stealing the kill.
The Glyph of Fortification — one button that makes all your buildings invulnerable for 5 seconds.
Letting your wave snowball by killing only a few enemy minions, for a big crash later.
Bailing out of champ select before the match starts to escape a bad team.
Wiping a whole minion wave fast, usually with AoE.
A carry that scales so hard the late game basically belongs to it.
Standing near a clashing minion wave to hoover up the XP in HotS.
The most farm-starved support — all wards, all utility, zero ego.
Storming into the enemy jungle to steal their camps or buffs.
The ward that gives you eyes on a chunk of the map.
Taking the kill yourself instead of risking the enemy escaping, even if a teammate could've finished it.
Killing a fed enemy on a streak and claiming the bounty gold their lead has piled up.
Swapping damage with your laner while both of you stay in lane.
Tearing a big slice off someone's health bar without killing them.
Intentionally feeding, dying on purpose to gift the enemy team.
Town Portal Scroll — teleport to a friendly building or back to base.
The little delivery unit that ferries items from the shop out to your heroes.
Your kills, deaths and assists — the quick scoreline for how you did.
Dust of Appearance — sprinkle it to reveal nearby invisible enemies.
Holding the minion wave by your tower with only last hits, starving the enemy.
The pre-game phase where teams pick their characters and ban the scary ones.
Jungler summoner spell that deals true damage to secure big objectives.
Crowd control that slows you down but doesn't fully stop you.
The team in the bottom-left base; gets first pick in the draft.
Your basic attacks, the free swings that don't cost mana.