Results for “Where They At”
South Wales (and West Country) way of asking 'where are you?'
MC T. Tucker & DJ Irv's 1991 single — widely cited as the first true bounce record.
New Orleans for 'how you doing?' — not 'where are you'.
An 80s catchphrase asking where the substance is — all sizzle, no steak.
Hopelessly square, dull, or worthless — going nowhere, leading nowhere.
Real-time read on where the enemies are and what they're about to do.
Sneaking into the enemy base to smash objectives while they're busy elsewhere.
Pressuring an enemy from two directions at once so they've got nowhere to go.
Solitary confinement — the box where they put you to rot alone.
When a ghost resurfaces out of nowhere acting like they never disappeared at all.
A DJ or artist's full performance — the run of tracks they play in their slot.
Mature content — open to view.
Killing the enemy right after they killed your teammate, a trade.
Repositioning to another spot when the enemy shows up somewhere else.
Aiming at the spot an enemy will appear before they peek.
A smoke set so you can see them, but they can't see you.
The bit after the spike's down, where you fight to defend the detonation.
Locking the enemy in their respawn so they get farmed the second they appear.
Whole team dumping into one enemy so they drop fast.
The spot in the lane where the two creep waves crash and hold position.
Shoving a sidelane solo while your team draws pressure somewhere else.
Leaving your lane to go pressure or gank somewhere else on the map.
The lane next to your tower where the carry farms in relative safety.
To Polymorph an enemy into a harmless sheep so they're out of the fight.
A player who snatches loot they had no right to roll on.
Jumping a player the second their fight ends, hitting hard before they can react.
Tricking a player into danger to steal their stuff when they die.
The squadmate who controls the drop and picks where you land.
One input that auto-picks the right answer for you based on what they do.
An attack timed to land on its dying active frames as they wake up — max plus frames.
A knockdown-into-mixup loop that keeps them guessing until they die.
The frames after getting hit where you can't do anything but take it.
Reading how your opponent gets up and punishing it before they can move.
Hunting an offstage opponent to kill their recovery before they get back.
Chasing an offstage opponent with a relentless chain of aerials until they're dead.
Reading your opponent's mind — anticipating their next move before they make it.
A match where both players pick the exact same character — also called a mirror match.
A spot on screen where a boss attack simply can't touch you.
The level where a game's code eats itself and dies.
The chaos experiment where thousands of viewers control one Pokemon game at once.
A round where the team saves cash instead of buying full gear.
The rank bracket where you feel permanently stuck no matter how well you play.
The pre-game phase where teams pick their characters and ban the scary ones.
The phase where nothing you post or do is hitting.
Posting about someone without naming them so they have to wonder if it's about them.
Punchline format where the poster makes a wild claim then 'trails off'.
A devastating reply telling someone their tweet was so bad they should quit the platform.
Brutal reply telling someone they used to be good and aren't anymore.