Results for “ding”
To level up — named for the sound the game plays when you do.
A car — often a stolen or burner one.
To blank someone deliberately — the Scottish ghosting.
Swapping damage with your laner while both of you stay in lane.
Force-quitting to the console dashboard mid-match to dodge a ranked penalty.
Hunting an offstage opponent to kill their recovery before they get back.
Falling out of the game world into the empty void below it.
Reloading a savestate over and over to retry inputs while building a perfect TAS.
Pumping continues to brute-force your way to the ending instead of one-crediting it.
Handling what needs handling, no excuses, no flinching.
A coordinated raid from one subreddit (or off-site) to mass-vote or pile on comments in another.
Spending real money to award Reddit Gold (or Platinum) to a comment you loved.
Doing tedious, repetitive crypto tasks to qualify for an airdrop or whitelist.
Driving into enemy territory looking for smoke.
Driving while armed or holding drugs.
A floor level in a prison wing — where your cell door opens onto.
Getting a ticket — or speeding hard enough you're about to.
Listening to the CB without saying anything.
Salomon bond desk's grotesque Friday food ritual.
Mature content — open to view.
Making me laugh uncontrollably.
Being so mad you're going bald from the stress — Twitch chat's word for a tilted, raging streamer.
Being present for someone's feelings without trying to fix them.
Driving into a rival area looking for trouble — or, in production, the signature gliding 808 bass.
Someone grinding hard at the gym hoping muscle alone will fix their dating life.
A scheme to hype a coin up, sell at the peak, and leave latecomers holding the crash.
Holding an unexpected spot instead of the standard one.
T-side spreading out at round start to grab map info before committing.
Standing on a teammate's head to reach a sightline you couldn't otherwise hit.
Holding your cheap guns after a win to fix the economy.
Sniping while staying fully scoped in, holding the angle instead of quickscoping.
The second tank, built for damage and dives rather than shielding the team.
Defenders leaving the building to ambush attackers outside.
Landing the killing blow on a minion to grab its gold.
Holding the minion wave by your tower with only last hits, starving the enemy.
Town Portal Scroll — teleport to a friendly building or back to base.
The Glyph of Fortification — one button that makes all your buildings invulnerable for 5 seconds.
Barracks — the lane buildings that upgrade your creeps when you smash the enemy's.
Standing near a clashing minion wave to hoover up the XP in HotS.
The inner fort guarding the Core in HotS.
Intentionally feeding, dying on purpose to gift the enemy team.
The hidden meter deciding which player an enemy decides to attack.
Real-world trading — swapping in-game wealth for actual money.
Landing the first hit on a monster so it's yours to claim.
Player ID — the hidden number deciding who acts first in PvP.
Get away from everyone — a mechanic that punishes you for standing together.
Incoming, a quick callout that enemies are heading your way.
Landing at the busiest, loot-richest spot for instant chaos and early kills.