Results for “meaty attack”
An attack timed to land on its dying active frames as they wake up — max plus frames.
Slipping light attacks between your abilities to squeeze out extra DPS.
The edge a moving attacker gets over a static defender, thanks to lag.
The defender who ditches the objective to hunt attackers from behind.
Defenders popping a window to snipe attackers right off spawn.
Defenders leaving the building to ambush attackers outside.
Attacking while backpedalling so you deal damage but never get hit.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
Your basic attacks, the free swings that don't cost mana.
A god's set sequence of basic attacks, each step with its own animation and damage.
The hidden meter deciding which player an enemy decides to attack.
A weapon's special attack you bank up energy to unleash.
An attack that smacks the entire party at the same time.
An attack string with a tiny gap that stuffs anyone who tries to mash out.
An attack that hits from behind, tricking you into blocking the wrong way.
Blocking the exact frame an attack lands to cut blockstun and pushback.
A chain of attacks the opponent blocks back-to-back to keep them pinned in defense.
The brief freeze-frame both characters share the instant an attack connects.
An attack that fires the opponent straight down, usually to their death.
A spot on screen where a boss attack simply can't touch you.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.
Going at opps — attacking, invading rival blocks, putting in work.
To completely miss a shot or attack you should've landed, usually at the worst possible moment.
Nonsense, lies, or foolish talk, the meaty cousin of 'applesauce.'
Hitting your opponent during the recovery after they miss an attack.