Results for “row Z”
Clearing the ball high and far into the stands.
Releasing a grenade at the top of a jump for a long, consistent throw.
A blocked jab into an instant throw — the cheapest reset in fighting games.
To have a full-blown tantrum.
Houston alt-name for chopped and screwed.
Cameron Paul's 1987 drum loop — bounce's second foundational sample.
The traditional Mardi Gras shout to a float rider — toss me some beads.
Wasted on lean — or, depending on tone, just incredibly cool.
When a too-tall U-Haul gets its roof peeled off by a Storrow Drive bridge.
A naval aviator. From the brown footwear that goes with the flight-crew uniform.
The eagle on a Navy petty officer's rank insignia.
A patient's lost control of their bowels and someone has to clean it up.
A state trooper — the apex predator of the highway.
Mature content — open to view.
Mature content — open to view.
A veiled, contemptuous insult — disrespect you barely have to spell out.
Artful, indirect contempt — an insult you don't even have to say out loud.
Very early morning; dawn
Musty, stale-smelling or unwashed.
Effortlessly lifting heavy weights.
A player who heats up and scores in a hurry
To slam dunk the ball
To go all out, give it everything you got, whether on the mic, the floor, or in a battle.
Hitting your moves or poses with full force and confidence — really going for it.
To lose a winning game through bad play, sometimes on purpose.
Blowing a winnable game through bad decisions — losing a lead you should've closed out.
A treatment that sets your brows brushed-up and fluffy for that fox-eye, model look.
Cockney for dead — 'brown bread' rhymes with dead, used both literally and as a threat.
Throwing a grenade before enemies arrive at a choke or site.
Defensive grenades thrown to cancel out the enemy's offensive utility.
Throwing every ability you've got at once to blast onto a site.
Crowd control that fully locks a target down, no moving, no casting.
Crowd control that slows you down but doesn't fully stop you.
Throwing everything at a fight with no plan to retreat.
A random group of strangers thrown together for a run.
Queue for a random instance and take whatever the game throws at you.
Slapping a thrown explosive directly onto an enemy's body.
Walking out of throw range to bait a throw, then whiff-punishing it.
A special-move throw that grabs straight through blocking and shields.
Inputting at the right moment to escape a throw or soften a knockdown.