Results for “twll dîn”
Mature content — open to view.
Someone grinding hard at the gym hoping muscle alone will fix their dating life.
A scheme to hype a coin up, sell at the peak, and leave latecomers holding the crash.
Polari for a dull or unavailable man — 'naff' here meaning ordinary, possibly 'not available for...'.
Holding an unexpected spot instead of the standard one.
T-side spreading out at round start to grab map info before committing.
Standing on a teammate's head to reach a sightline you couldn't otherwise hit.
A headshot on a helmeted enemy that rings their dome but doesn't kill.
Holding your cheap guns after a win to fix the economy.
Sniping while staying fully scoped in, holding the angle instead of quickscoping.
The second tank, built for damage and dives rather than shielding the team.
Defenders leaving the building to ambush attackers outside.
Landing the killing blow on a minion to grab its gold.
Holding the minion wave by your tower with only last hits, starving the enemy.
A coordinated kill set up under Smoke of Deceit so you roll in unseen.
Town Portal Scroll — teleport to a friendly building or back to base.
The Glyph of Fortification — one button that makes all your buildings invulnerable for 5 seconds.
Barracks — the lane buildings that upgrade your creeps when you smash the enemy's.
Standing near a clashing minion wave to hoover up the XP in HotS.
The inner fort guarding the Core in HotS.
Intentionally feeding, dying on purpose to gift the enemy team.
Swapping damage with your laner while both of you stay in lane.
The hidden meter deciding which player an enemy decides to attack.
To level up — named for the sound the game plays when you do.
Real-world trading — swapping in-game wealth for actual money.
Landing the first hit on a monster so it's yours to claim.
Player ID — the hidden number deciding who acts first in PvP.
Get away from everyone — a mechanic that punishes you for standing together.
Incoming, a quick callout that enemies are heading your way.
Landing at the busiest, loot-richest spot for instant chaos and early kills.
Hiding out to dodge fights and survive deep into the late game.
Landing shot after shot instantly and melting someone at range.
A cluster of buildings you fight in and around.
Holding a fixed position to cover and support your teammates.
Two teammates holding different angles on the same enemy.
Rushing every enemy in sight by holding the forward key.
Riding a jump tower or balloon to launch and redeploy across the map.
Force-quitting to the console dashboard mid-match to dodge a ranked penalty.
Reading whether your move hit or got blocked, then deciding to combo or stay safe.
Reading how your opponent gets up and punishing it before they can move.