#speedrunning
29 words tagged “speedrunning”
Bending in-game RNG to your will through deliberate inputs.
A glitch that fires the end credits early, skipping the game.
OoT glitch that writes item values outside the inventory using a bottle on B.
Full completion run: grab everything before you finish.
Stepping a game forward one single frame at a time.
Your time logged at each checkpoint of a run.
Beating SM64 while pressing the jump button as few times as possible.
SM64 trick chaining backward long jumps to rack up insane speed.
Counting a held-over A press as just 0.5 in SM64's A Button Challenge.
Clearing the whole game on a single credit, no continues.
Working out the fastest path through a game.
Beat the game collecting the bare minimum possible.
Doing things out of the intended order to skip ahead.
Tricking a game into running your own injected code.
Keeps Link's sword hitbox live long after the swing ends.
A run with zero glitches allowed.
Slipping outside the level into space the game never meant you to reach.
The level where a game's code eats itself and dies.
SM64's phantom map copies born from overflowing coordinates.
Your fastest-ever time for a single segment.
A tool-assisted run built for frame-perfect, machine-level inputs.
A human speedrun timed in real time, no tools.
Beat the game as fast as possible, no extra requirements.
Run time read straight off the game's own clock.
A full snapshot of the game you can reload instantly.
SM64 trick using BLJ speed to skip the Dire Dire Docks requirement.
A speedrun of a single level instead of the whole game.
Clearing a stage, boss or whole game without losing a single life.
A robot that feeds recorded TAS inputs into a real console.