Results for “attack chain”
A god's set sequence of basic attacks, each step with its own animation and damage.
Slipping light attacks between your abilities to squeeze out extra DPS.
Cancelling weak normals into stronger ones to build a combo, no specials needed.
Stringing kills or pickups together to keep a score multiplier alive.
Wild, exciting, out of control in the best way.
A chain of attacks the opponent blocks back-to-back to keep them pinned in defense.
The edge a moving attacker gets over a static defender, thanks to lag.
The defender who ditches the objective to hunt attackers from behind.
Defenders popping a window to snipe attackers right off spawn.
Defenders leaving the building to ambush attackers outside.
Attacking while backpedalling so you deal damage but never get hit.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
Your basic attacks, the free swings that don't cost mana.
The hidden meter deciding which player an enemy decides to attack.
A weapon's special attack you bank up energy to unleash.
An attack that smacks the entire party at the same time.
An attack string with a tiny gap that stuffs anyone who tries to mash out.
An attack timed to land on its dying active frames as they wake up — max plus frames.
An attack that hits from behind, tricking you into blocking the wrong way.
Blocking the exact frame an attack lands to cut blockstun and pushback.
The brief freeze-frame both characters share the instant an attack connects.
A chain of crouchdashes that glides a Mishima forward like he's on rails.
An attack that fires the opponent straight down, usually to their death.
Chasing an offstage opponent with a relentless chain of aerials until they're dead.
SM64 trick chaining backward long jumps to rack up insane speed.
A spot on screen where a boss attack simply can't touch you.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.
A running chain of bait-and-switch links where each new one sends you to the previous prank.
Cockney rhyming slang for the arris (arse), via a double-rhyme chain.
Going at opps — attacking, invading rival blocks, putting in work.
The unmistakable royal purple of the old NOLA drugstore chain — local shorthand for that exact shade.
An informal unit of volume — roughly what fit in the giant paper sacks from the old Schwegmann's grocery chain.
Dunkin' — the coffee, the chain, the entire Boston food group.
To completely miss a shot or attack you should've landed, usually at the worst possible moment.
A soft-grunge online boy with chains, painted nails, dyed hair, and a terminally online vibe.
Flashy, expensive jewelry — the sparkle of chains, rings, and diamonds.
Hitting your opponent during the recovery after they miss an attack.
Covered in diamonds and flashy jewelry — dripping in 'ice' from chains to watch.
McDonald's — so iconic the chain put 'Maccas' on Aussie store signs officially.