Results for “cover two”
A zone defense with two deep safeties.
The number of guests served in a shift or service.
A flatbed trailer with its load tarped down.
To share something — usually a cigarette or a joint.
Cockney rhyming slang for a state — flustered or upset.
An attractive woman in a passing car.
The classic hedge fund fee: 2% of assets, 20% of profits.
A table for two.
UK shorthand for lights-and-sirens emergency response.
OSHA rule: two firefighters inside an IDLH fire, two staged outside ready to rescue them.
The leather cap — traditionally reserved for Tops or experienced bottoms, and you never touch another man's.
A coin-tossing gambling game.
Very quickly; in no time at all.
225 lb (or 100 kg) — two 45s/20s per side.
A hurry-up offense run near the end of a half.
Each defender guards a specific offensive player.
A post-touchdown play worth two points from short range.
A give-and-go: pass, run past the defender, receive it back.
A match where each side dominates a different half.
Flicking in and out of cover fast to bait shots and gather info.
Two players peeking the same angle at once to overload one defender.
Killing two or more enemies lined up with a single bullet.
The spot in the lane where the two creep waves crash and hold position.
The hero who plays the hard lane, often solo against two enemies.
Jumping a squad that's already fighting, so you mop up two weakened teams.
Dancing in and out of cover to bait shots or spot the enemy.
Cover that only shows your head while you can see and shoot fully.
Holding a fixed position to cover and support your teammates.
Pressuring an enemy from two directions at once so they've got nowhere to go.
Two teammates holding different angles on the same enemy.
Hunting an offstage opponent to kill their recovery before they get back.
Grabbing the ledge yourself so the opponent can't grab it to recover.
Killing an offstage opponent early by wrecking their recovery, not their percent.
Pressing two buttons a frame apart to widen your link timing — priority linking.
A short, timed score-attack shmup — usually a frantic two-to-five-minute run.
The lit-up artwork sign crowning an arcade cabinet.
The whole family of crudely drawn Pepe-like emotes covering every mood.
Two-word dismissal blaming someone's complaint on them being bad.
Accusation that a chat user is an undercover fed trying to bait you into saying something incriminating.
To want two people — real or fictional — to be romantically together.