Results for “net play”
Playing emulated retro games online together.
Geordie for the toilet — originally the outdoor one.
The truth, the real deal — or 'for real?' as a question.
Cockney back-slang for 'ten' — the top of the coded counting line on a barrow.
The chaos experiment where thousands of viewers control one Pokemon game at once.
If you go looking for trouble, don't act surprised when you find it.
Mild Black Country insult — an idiot.
Gwinnett County, northeast of Atlanta — Nawf-side territory in ATL rap.
Mature content — open to view.
Someone who resents your success instead of getting their own.
Cockney for hair — 'Barnet Fair' rhymes with hair, clipped to your 'Barnet'.
Hair — cockney rhyming slang from Barnet Fair = hair.
A meaningless brainrot sound used as a dismissive or playful tag at the end of a sentence.
A DJ or artist's full performance — the run of tracks they play in their slot.
The player who roams alone to catch rotating enemies off-guard.
The player who leads the charge onto a site to open it up.
Playing it safe against a broke enemy so you don't gift them free guns.
In-game leader, the player who calls the team's strategy and reads.
Playing without armor.
A player who hides in weird spots and plays sneaky for the cheap pick.
Two players peeking the same angle at once to overload one defender.
A player who won't budge from one spot, usually tucked in a corner.
The player whose whole job is racking up kills and clearing bodies for the team.
The player who farms the jungle and roams to gank, not a lane.
One player running the team's brain — calling moves, fights and objectives.
The hero who plays the hard lane, often solo against two enemies.
Any playable character in Smite, deity or not.
The hidden meter deciding which player an enemy decides to attack.
A player who snatches loot they had no right to roll on.
To level up — named for the sound the game plays when you do.
To resurrect a dead player and get them back in the fight.
Killing other players out in the open for loot or sport.
Teleblock — the spell that traps a player in the wild by killing their escape teleport.
Jumping a player the second their fight ends, hitting hard before they can react.
Gambling items or gold against another player in a duel.
Tricking a player into danger to steal their stuff when they die.
A player who only trains non-combat skills and avoids fighting.
Player ID — the hidden number deciding who acts first in PvP.
A new FFXIV player, marked by a little sprout icon.
A player who's maxed every single crafting job — the full set.
A player who joins a streamer's lobby just to hunt them on camera.
A wildly tryhard player who plays every casual match like a grand final.
Excuses a player makes for losing — bad controller, lag, off day, you name it.
Deliberately playing below your level — hiding your real skill or holding back in a match.
A player who lives in training mode digging up tech and combos.
A match where both players pick the exact same character — also called a mirror match.
Dynamic difficulty that ramps up based on how well you're playing.
Rotating the display 90 degrees to play a vertical shmup as intended.