Results for “get a hiding”
Get told off, get in proper trouble.
Affectionate Irish 'no way!' / 'stop messing'.
Move. Now.
Showing out — performing in flashy, undeniable style.
To be thwarted / hit with bad luck
To carry on loudly, rant, or make a scene
Go get the money — stop wasting time and chase that paper.
To start dancing, get moving, or do something the right way with energy.
To dance hard, party with abandon, or fully commit to having a good time.
To go make money or secure a financial win.
Standing about gassing won't pay the bills — let's crack on.
Do you want a beating? (a threat/challenge)
A player whose specialty is scoring
A big striker used as an aerial and hold-up outlet.
Hiding that you're dating loads of people and acting shocked when you get caught.
An all-out hot-pink, hyper-glam aesthetic inspired by Barbie — head-to-toe fuchsia and unapologetic plastic fantasy.
The edge a moving attacker gets over a static defender, thanks to lag.
A memorized spot and aim point to land an ability on a target you can't even see.
Locking the enemy in their respawn so they get farmed the second they appear.
Dropping back to protect a teammate who's getting jumped.
A comp of fast heroes that jump on and isolate a single target.
Killing your own creep so the enemy gets nothing for it.
Attacking while backpedalling so you deal damage but never get hit.
Cleanly breaking off a fight and getting out before it goes bad.
Crowd control that fully locks a target down, no moving, no casting.
Locking onto one target and going blind to everything else.
Using mobility to slam the distance shut between you and a target.
The team in the bottom-left base; gets first pick in the draft.
The team in the top-right base; gets the final counter pick in the draft.
Piling the whole team's damage onto one target to delete it fast.
To resurrect a dead player and get them back in the fight.
A random group of strangers thrown together for a run.
Time to kill — how long it takes to drop a target.
A heavy hit aimed straight at the tank — mit it or get flattened.
Get away from everyone — a mechanic that punishes you for standing together.
Dead air in a fight — the boss is untargetable and you can't deal damage.
Hiding out to dodge fights and survive deep into the late game.
Getting melted by a rapid, pinpoint spray of bullets.
Getting trapped under an enemy's ramps and walls, dead to rights.
Offensive pressure you pile on while the opponent gets up off the floor.