Results for “a few kangaroos loose in the top paddock”
Ironic crypto shorthand for 'few understand what's coming.'
Not quite mentally all there.
The agreed word that instantly pauses or stops a scene, no questions asked.
Maxing the score counter so it physically can't display any higher.
A moment so unhinged it marks the peak of the market.
Cheap frozen cordial lollies in a long plastic tube — peak Brummie corner-shop nostalgia.
Excellent, the best.
Welsh-English for last orders — closing time at the pub.
A frozen sugary ice-pop in a long plastic tube.
Suffix for the seat count of a table — two-top, four-top, six-top.
Loud and clear — a signal coming in perfect.
Finished your apprenticeship — or the last beam is set on the building.
The ceremony for placing the highest beam on a building.
A table for two.
A table for four.
CID putdown for a uniformed officer.
A Top who delivers the action — but at the Bottom's explicit direction.
When the Bottom tries to steer the scene against the agreed power dynamic.
The euphoric flow-state a dominant can enter while running a scene.
A fenced field of land.
Not very intelligent; slightly odd.
an unpredictable, wild person
An uptown snob; a stuck-up person
Overdeveloped up top from skipping leg training.
The heaviest set of a session, usually for low reps.
Speed bump
The top corners of the goal, where crossbar meets post.
Added minutes at the end of a half for lost time.
Mature content — open to view.
Rapping off the top of your head — or, confusingly, just a loosely-themed track.
Tapping the opposite move key to stop dead for an accurate shot.
Releasing a grenade at the top of a jump for a long, consistent throw.
Turning a small early lead into an unstoppable one.
Letting your wave snowball by killing only a few enemy minions, for a big crash later.
Self-healing or mitigation that keeps you topped up in lane and fights.
Crowd control that slows you down but doesn't fully stop you.
Black King Bar — the item that makes you immune to enemy spells for a few seconds.
Any effect that stops a hero moving, casting, or attacking — stuns, roots, hexes, the lot.
Grouping all five early and rolling through towers as one unstoppable AoE blob.
The team in the top-right base; gets the final counter pick in the draft.